================================================================
Game			: Unreal Tournament


Prefab
------
Title                   : Space Fighter One
Version                 : 1.0
Release Date            : 15. 01. 2001
Filename                : spacefighter.t3d
Author                  : Dag Tore Schulz
Email Address           : dagtoreschulz@hotmail.com
Web Page                : 
Description             : Prefab Brushed to Import into UnrealEd2

Where to get this prefab: Prefab Central
Other levels by author  : nothing released yet
Additional Credits to   : All you authors of tutorials. Great Work!


Construction
------------
Editor Used    : UnrealEd2
Known Bugs     : the prefab is so big that it sometimes causes holes, 
		 depending on the map environment.
Build Time     : about 3 weeks
System Tested  : P III 400, 64 MB RAM, Voodoo3 3000 (a bit clumsy) and
		 Athlon 900, 320 MB RAM, GForce2 GTS 32 MB (runs 
		 liquid)

================================================================


Description
-----------
A spacecraft - fast and armed.


Textures Used
-------------
Coret_FX.utx
DecayedS.utx
PlayrShp.utx
Skaarj.utx
Starship.utx
AlfaFX.utx


Installation
------------
Installing Prefabs (taken from a prefab-description by Wolf):

1- To install a prefab simply open the .zip and extract the .t3d file 
   into any directory. Remember where. 
2- Open UnrealEditor.
3- Creat a simple cube room, make it fairly large (512 X 512 X 512).
4- Go to the "Browse" menu in the upper right corner. Select 
   "Textures."
5- Load the Texture pack(s) indicated in the .txt file that comes in 
   the prefab.zip.

   <This is important if you want to see the object with it's original 
   textures. IF you don't do this UnrealEd will use the currently 
   selected texture or the default texture>.

6- On the menu bar at the top of the editor window go to Brush, 
   Import...
7- Find the directory you unzipped the prefab into and double click 
   the prefab.
8- Now a window will pop up that says "Import a Brush" in the title.

   Make sure the "Solid mesh" and "Keep Original Polgons Intatct" are 
   both checked. Then click "OK".

9- "ADD" then brush to your world.
10- Rebuilt Geometry and Viola'! You're prefab is now there for your 
    map-making enjoyment! Have Fun!
--Wolf


Author's Notes
--------------
Instead of '9- Adding the brush' you can also build a 'special brush' 
and then add a 'semi-solid' to your map. This method will preserve the
editor's engine from creating new BSP's and make your map run a bit 
faster.

Single elements of this spacecraft as engines or seats are available,
just mail me.


Copyright / Permissions
-----------------------
This brush is copyrighted by Dag Tore Schulz and he reserves all 
rights.

Authors MAY use this brush for implementation into levels of personal 
use, but if the prefab is intended for public release please send me 
your level (I'm curious) and mention my authorship in your 
level-description.

You are NOT allowed to commercially exploit this prefab, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission!

You may distribute this file provided you include this file and 
leave the archive and files themselves intact. If you modify this
file, you MAY distribute it, but you must mention the modification 
and my authorship of the original file.

15. 01. 2001


===================================================================
UNREAL tm TOURNAMENT (c)1999 Epic Games, Inc.  All Rights Reserved. 
Created by Epic Games,Inc. In collaboration with Digital Extremes. 
Published and distributed by GT Interactive Software Corp.
GT is a trademark and the GT logo is a registered trademark of GT 
Interactive Software Corp.
UNREAL and the UNREAL logos are trademarks of Epic Games, Inc. 
All other trademarks areproperties of their respective companies.
